Sometime in the 1970s, long before his spectacular career in the evil world, Gru is still a 12-year-old suburban boy determined to become a super villain and take over the world. However, his plan is not going particularly well. But then Gru meets the hyper-spirited Minions, including crowd favorites Kevin, Stuart, and Bob, as well as newcomer Otto, and the result is a family that is as wacky as it is devoted. Together they build their first shelter, design their first weapons, and tackle their first missions.
When the notorious villain gang "The Friesen 6" dethrones their leader, martial arts legend Wilder Knucklecracker, Gru, as her most loyal fanboy, sees his chance and applies for the vacancy. Unfortunately, "The Friesen 6" are not particularly impressed by the tiny wannabe villain - until he outsmarts them and suddenly becomes the declared archenemy of the mean masterminds. When Gru is suddenly kidnapped, his fate is in the hands of his little yellow friends, who immediately go in search of their mini-boss and do everything they can to save him.
This Analysis is basically done quickly. If you liked the three Despicable Me films and the first Minions, and if just looking at the yellow Tic Tacs makes you smile both inside and out, you'll get a full feel-good program with the sequel. However, if you are one of those people who find the little nerve balls more exhausting than amusing, then it should be clear that this film is absolutely not for you.
Like its predecessor, Minions: The Rise of Gru isn't interested in telling a real story, nor in doing any form of characterization of the characters. The sequel is completely safe. There are heaps of mayhem, slapstick, Minions' signature trademarks, and we also get to see how Gru took his first steps as a supervillain as a kid. For this, he takes on the Friesen 6, whose character design is one of the funniest things about the whole film.
While Minions: The Rise of Gru pretends to have a coherent plot, it's actually more of an amalgamation of various short films: Grus and the Minions have a nice day, the Minions learn kung fu, hunting an artifact, Gru learns to meet a new friend, etc. The script never really manages to convey the impression that what is being rolled out here is all of a piece. It won't matter to fans of the series because, as already mentioned, they get exactly what they expected and what they probably bought a movie ticket for.
So Universal and Illumination are going the safe route. This is sad because there are a few aspects that would have lent themselves to a better story. So it would have been quite interesting to finally take a closer look at the relationship between Gru and his mother and the narrative component between Gru and his great role model Wild Knucklecracker would have had a lot more potential. Not to forget that there were definitely possibilities to build up a nice adventure plot. But okay, that wouldn't have suited the franchise or Illumination itself, which, while incredibly successful, has never really stood out with really good stories. Minions: The Rise of Gru doesn't change that.
And from the writer's perspective, it doesn't change the fact that Minions 2, like its direct predecessor, isn't a good movie either. From the plot, the development of the characters, and the drawing of the world to the most rudimentary of a comedy, the gags, the sequel offers nothing that stands out in any way. This film pretends to be different, but is actually so ordinary and staidly paced that it tires. Minions: The Rise of Gru is the kind of movie not worth getting excited about and complaining about.
You liked the predecessors and have to smile when you drink your coffee from your Minions cup in the morning? If so, then have fun at the cinema. Minions: The Rise of Gru will certainly not disappoint.